The Verglas Regalia
The Crown of Ice
Wondrous Item, unique (requires attunement)
Made of crystal and silver filigree such to as appear as if made from unmelting ice, this delicate crown is cold to the touch.
Verglas Signet Ring
Wondrous Item, unique (requires attunement)
A platinum ring with three sapphires set into it. The ring is cold to the touch and has patterns of ice etched into its surface.
Gleich
Weapon (longsword), unique
The sword of the heralds of the Verglas family, Gleich is an ancient longsword, its name etched in Cirean runes where the blade and crossguard meet.
The Sword of the Usurper
Weapon (greatsword), unique
The heavy ancient blade is unnaturally sharp, and the deep, harsh runes along its blood-groove glow with a dim, blue light. This ancient greatsword was used to execute the Frozen King thousands of years ago. The runes down its length read Draugrbani - 'death to those who walk again'.
Oathkeeper
Weapon (maul), unique
The enchanted maul of the Frozen King, this ancient weapon is etched in Cirean runes, trapping powerful ice magicks within the heavy steel.
Nidaran chains
Wondrous Item (very rare)
Collar and manacles made of braided iron, silver, and blackwood
The blackwood is embedded with ruby shards and carved with runes (forbiddance, counterspell, dispel magic - prevents teleportation, spellcasting, and blocks magical effects taking effects on the bound subject); blackwood causes pain to spellcasters if held against their skin (poisoned condition while worn)
The silver braid is carved in sigils (magic circle, focused inward to block planar travel); silver causes pain to were-creatures (poisoned condition while worn)
The iron braid is carved in runes (protection from evil and good); iron causes pain to fey creatures (poisoned condition while worn)
Chain Net Heavy Crossbow
Range: 75/150, max range is 150 (no more chain out)
A Large or smaller creature hit by a net is Restrained until it is freed. A net has no effect on creatures that are formless, or creatures that are Huge or larger. A creature can use its action to make a DC 20 Strength check to burst the chain, freeing itself or another creature within its reach on a success. Dealing 10 slashing damage to the net (AC 10) also frees the creature without harming it, ending the effect and destroying the net. When you use an action, Bonus Action, or Reaction to Attack with a net, you can make only one Attack regardless of the number of attacks you can normally make. The chain winch is not sufficient strong enough to drag a character caught in the net (cannot knock the target prone or drag them closer). Reloading the crossbow for a second shot takes two separate actions (one to winch the chain net back in, one to reset to fire).
Forgestone
Discovered by Dwarves, these dusky red crystals can be ignited readily with a heat source, and can burn for days with the heat of a forge before going out. While an individual stone is not sufficient to serve as a forge heat source, lining a forge hearth with a layer of these stones can serve as a heat source that does not require bellows support to keep heated for working most metals.
The Ironheart Blade
Weapon (longsword), artifact (requires attunement)
Made from cold wrought blackened iron, the blade of this weapon scintillates with what appear to be flecks of silver or mithril, likely beaten into it by whatever hammers were worn down to pummel the iron into form. At the base of the fuller where it meets the hilt, instead of a crossguard sits a wicked cage wrapped viciously around and into what appears to be a green-glowing vegetal heart.
The Shard of the End
Weapon (dagger), artifact (requires attunement)
A jagged black chunk of obsidian-like material which scintillates in kaleidoscopic colors when one attempts to look through it, streaked with crimson veins.