This website is currently under construction, but will serve as a space for me to share information to my players about the world and to keep information/synopses of the game as we progress.
The name of the world - Vandalmál - comes from Old Norse, meaning a 'complicated case or difficult matter', and this idea permeates the plans I have for this world. As I add material and we explore story, I hope that will become clearer as to the myriad of reasons why I chose this word as the name of the world.
The theme of this campaign is Tears in the Fabric. I am not currently going to into more detail than that, but my hope is that this theme will work on many levels. My plan is for this campaign to be open-ended, reasonably non-linear, starting fairly local-focused, but steadily growing to an epic scale.
Feel free to check out the campaign so far!